Skillinghigh intensityMembers
87.2m
gp/hr
GE-volume reliant
It is often profitable to degrime grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market first…
50 Herblore, 70 Magic
Processingmoderate intensityMembers
63.6m
gp/hr
GE-volume reliant
The Larran's big chest is located in deep Wilderness and can be opened for a variety of valuable stackable and noted goods as well as the unique Dagon'hai robes. Depending on the price difference between the keys and the chest contents, it…
99 Fishing
The profit rate assumes 5 kills per hour. The guide automatically selects the currently most expensive piece of oathplate.
75 Defence, 99 Hitpoints, 99 Magic, 77 Prayer
Skillinglow intensityMembers
42.1m
gp/hr
GE-volume reliant
Trade in enhanced crystal teleport seeds to Amrod, crush the shards into dust and combine them with super combat potions.
97 Herblore
Skillingmoderate intensityMembers
27.7m
gp/hr
GE-volume reliant
Super combat potions are crafted by combining Super attack, Super defence, Super strength, and Torstol together after obtaining the necessary Herblore level of 90.
90 Herblore
The profit rate assumes 2.5 Delve 1-16 completions per hour, looting at the end of each run. Your completion speed may vary based on your performance, stats and equipment used. Scorching bow users can expect closer to 2 completions per hour…
70 Defence, 90 Hitpoints, 80 Magic, 77 Prayer, 90 Ranged
The profit rate assumes 11 kills per hour in duos with 0 deaths, with each player contributing half of the contracts required.
75 Defence, 99 Hitpoints, 99 Magic, 77 Prayer
Skillinglow intensityMembers
13.5m
gp/hr
GE-volume reliant
This guide assumes 1200 pieces crafted each hour. Each gold bar costs 114, each dragonstone costs 11,129.
No skill requirements
The profit rate assumes 6 Delve 1-8 completions per hour, looting at the end of each run. Your completion speed may vary based on your performance, stats and equipment used. Scorching bow users can expect closer to 5 completions per hour. S…
70 Defence, 90 Hitpoints, 80 Magic, 77 Prayer, 90 Ranged
The profit rate assumes 2.5 full Fortis Colosseum completions per hour. Your completion speed may vary based on your performance, stats and equipment used. Supply cost assumes the use of a Scythe of vitur and some usage of the Amulet of blo…
95 Attack, 90 Defence, 95 Hitpoints, 94 Magic, 77 Prayer, 90 Ranged, 95 Strength
Skillinglow intensityMembers
11.8m
gp/hr
GE-volume reliant
Smithing one set of rune dart tips yields a profit of −1,130 coins. Players can produce between 9000 and 10,000 rune dart tips in an hour, putting the hourly profit around −1,017,000 to −1,130,000 coins.
89 Smithing
Skillinglow intensityMembers
11.2m
gp/hr
GE-volume reliant
This guide assumes 1900 pieces crafted each hour. You only need one needle which is never consumed, thus its price is negligible. One thread is used per 5 crafts.
22 Crafting
See Theatre of Blood/Strategies for recommended equipment and inventory
95 Attack, 95 Defence, 95 Hitpoints, 94 Magic, 77 Prayer, 99 Ranged, 99 Strength
Skillinghigh intensityMembers
10.8m
gp/hr
GE-volume reliant
Feathers and unfinished broad bolts are combined to make broad bolts. Broad bolts require 61 and 55 to equip. They have the same ranged strength bonus as adamant bolts. Broad arrows or the superior amethyst broad bolts, are used by players…
55 Fletching
Imbued heart / Saturated heart, Menaphite remedies (optional) for pre-potting.
95 Attack, 90 Defence, 90 Magic, 74 Prayer, 90 Ranged, 95 Strength
Skillingmoderate intensityMembers
10.1m
gp/hr
GE-volume reliant
86 Herblore
The profit rate assumes 11 kills per hour in duos with 0 deaths, with each player contributing half of the contracts required. Your profit heavily depends on your rate of completion of the contract, which is difficult.
75 Defence, 99 Hitpoints, 99 Magic, 77 Prayer
The profit rate assumes 10 kills per hour with max gear and combat stats. Your actual profits may be higher or lower depending on your actual kc/hour, your luck, and how fast you can bank in between kills. The input rate for runes is assumi…
90 Hitpoints, 90 Magic, 70 Prayer
The profit rate assumes 1.7 kills per hour in solos with 0 deaths. Your actual profits may be higher or lower depending on your actual kc/hour, your group size, the number of deaths per raid and luck. 1.7 kills per hour requires minimal dow…
95 Attack, 90 Defence, 95 Hitpoints, 94 Magic, 77 Prayer, 90 Ranged, 95 Strength
This profit rate assumes 1.7 raids completed per hour, with the player earning 62,000 points in each in a solo raid. Very experienced players will be able to push to two raids an hour, significantly improving profit.
95 Attack, 30 Construction, 55 Farming, 78 Herblore, 80 Mining, 85 Prayer, 80 Woodcutting
Skillinglow intensityMembers
9.4m
gp/hr
GE-volume reliant
Making Armadyl brews can be a profitable way to train Herblore. With banking, one can expect around 2,100 made potions per hour.
89 Herblore
Skillinglow intensityMembers
9.1m
gp/hr
GE-volume reliant
Amethyst arrowtips are attached to headless arrow to make amethyst arrows, which have +6 higher Ranged strength bonus than Rune arrows, making them a good alternative in PvP and PvM. It can be unbelievably profitable to cut amethysts into a…
85 Crafting
Skillinglow intensityMembers
9.1m
gp/hr
GE-volume reliant
Amethyst bolt tips are used to make amethyst broad bolts, which possess the same range strength bonus as Runite bolts. It can be profitable to cut amethysts into tips, but there is also a risk of losing money. Therefore, before buying ameth…
83 Crafting
Skillingmoderate intensityMembers
86 Herblore
This profit rate assumes 3 raids completed per hour, with the player earning 33,000 points in each. Your actual profit rate will vary greatly depending on speed, luck, and how many points you actually obtain.
90 Attack, 30 Construction, 55 Farming, 78 Herblore, 70 Mining, 74 Prayer, 70 Woodcutting
Book of the dead and runes to cast both thralls and death charge.
90 Attack, 90 Defence, 70 Prayer, 90 Strength
Skillingmoderate intensityMembers
74 Herblore
Skillinglow intensityMembers
Diamond bolts are used to create Diamond bolts (e), some of the most powerful ammunition in the game. It can be very profitable to fletch diamond bolts with diamond bolt tips and adamant bolts. However, there could be a fairly small profit…
65 Fletching
Skillingmoderate intensityMembers
7.8m
gp/hr
GE-volume reliant
The profit rate assumes 4 pieces of armour made per hour with few mistakes made during the smithing process. The guide automatically picks the highest value piece for display and profit calculations.
83 Smithing
The profit rate assumes you are killing Vardorvis with melee and averaging 32 kills per hour. This calculator's default estimate assumes the player is using decent melee equipment, obtaining perfect kills every time, and not taking unnecess…
90 Attack, 90 Defence, 70 Prayer, 90 Strength
Skillingmoderate intensityMembers
7.6m
gp/hr
GE-volume reliant
78 Herblore
7.4m
gp/hr
GE-volume reliant
Zaff will sell battlestaves under-price to players every 24 hours, resetting each day at 00:00 UTC. The number depends on how many of the Varrock tasks the player has completed: 15 staves with the easy tasks completed, 30 with the medium, 6…
No skill requirements
Successfully defeating Yama with this contract is incredibly challenging and requires knowledge that cannot be feasibly explained in this guide. Learning the methods required for completion will cost hundred of millions, and it is not reali…
75 Defence, 99 Hitpoints, 99 Magic, 77 Prayer
Processinghigh intensityMembers
7.2m
gp/hr
GE-volume reliant
Fine fish offcuts are used to bait shoals while Deep sea trawling
No skill requirements
7.1m
gp/hr
GE-volume reliant
After completing the quest Throne of Miscellania the citizens of Miscellania can be used to collect various resources. This costs 10% of the gold within the coffer daily, up to a maximum of 75,000. Advisor Ghrim acts as an interface for the…
No skill requirements
Necklace of anguish, Lightbearer, Ava's assembler, Zaryte vambraces or Ancient bracers Pegasian boots or Ancient d'hide boots
90 Defence, 85 Magic, 74 Prayer, 90 Ranged
The profit rate assumes 10 kills per hour with 100% kill participation (solo), with magic only. The costs will be significantly lower if using a melee/mage setup, but the risk of dying is greater with mistakes. Actual profit may vary based…
80 Attack, 75 Defence, 80 Hitpoints, 82 Magic, 77 Prayer, 80 Strength
Keris partisan of the sun, Bandos Godsword or Bone dagger, Dragon dagger
95 Attack, 90 Defence, 95 Hitpoints, 94 Magic, 77 Prayer, 90 Ranged, 95 Strength
Weapons: Bow of faerdhinen, Zaryte crossbow, Webweaver bow Armour: Crystal helm, Crystal body, Crystal legs, Necklace of anguish, Ava's assembler, Lightbearer, Pegasian boots, Zaryte vambraces
70 Defence, 74 Prayer, 90 Ranged
Processingmoderate intensityMembers
6.2m
gp/hr
GE-volume reliant
Wyson the gardener in Falador park will exchange either noted mole claws or mole skins for boxes containing bird nests. These nests may contain various seeds and pieces of jewellery. Emptying the nests and selling these items can be profita…
No skill requirements
The listed profit rate assumes 25 kills per hour, but upwards of 30–35 can be achieved by using magic during the melee phases. Your expected profit will vary depending on your kills per hour and luck on venator shard drops.
80 Defence, 85 Magic, 74 Prayer, 90 Ranged
The profit rate assumes you are killing The Whisperer with magic and averaging 20 kills per hour. This calculator's default estimate assumes the player is using excellent equipment, has maximum combat stats and will not take unnecessary dam…
90 Magic, 77 Prayer
Skillinglow intensityMembers
5.9m
gp/hr
GE-volume reliant
Amethyst bolt tips and broad bolts are used to make amethyst broad bolts. Amethyst broad bolts require 61 and 65 to equip. They have the same Range strength bonus as runite bolts. However, they are the strongest bolts against kurasks and tu…
76 Fletching
Processinghigh intensityMembers
5.8m
gp/hr
GE-volume reliant
Opal dragon bolts (e) have a Grand Exchange value of 2856, while Opal dragon bolts only have a Grand Exchange value of 2691. You can enchant a set of 10 bolts every game tick, and accounting for the amount of time it takes to run to the Fou…
9 Magic
The profit rate assumes you are soloing Venenatis with melee and averaging 26 kills per hour. This calculator's default estimate of 26 kills per hour assumes the player is using excellent 4-item equipment, has maximum combat stats, and expe…
80 Attack, 70 Prayer, 80 Strength
The profit rate assumes 35 kills per hour. Depending on luck and kill speed, your personal profit per hour may vary. The player can opt to bring an Amulet of blood fury to help heal up from the residual chip-damage taken, however this will…
80 Attack, 86 Crafting, 80 Magic, 70 Prayer, 86 Ranged, 92 Slayer, 72 Smithing, 90 Strength
The profit rate assumes 70 kills per hour. Your actual profits may be higher or lower depending on your speed and luck.
80 Attack, 80 Defence, 80 Hitpoints, 70 Magic, 70 Prayer, 85 Ranged, 69 Slayer, 85 Strength
Skillingmoderate intensityMembers
5.1m
gp/hr
GE-volume reliant
70 Herblore
See Tormented_Demon/Strategies#Equipment for recommended gear.
80 Attack, 80 Defence, 80 Hitpoints, 82 Magic, 74 Prayer, 85 Ranged, 85 Strength
The profit rate assumes 1200 kills per hour. Your actual profits may be higher or lower depending on your speed and luck. Dying to PKers significantly reduces profit.
37 Prayer, 80 Ranged
The listed profit rate assumes 37 kills per hour. The default kill rate of 34 is estimated using 4-item max strength equipment and assumes minimal interruptions from PKers. Your expected profit will vary depending on your kills per hour.
43 Prayer
The profit rate assumes 6 completions per hour. Your actual profits may be higher or lower depending on your speed and luck. Note that the value of the crystal shards in this guide is based on using the shards for making divine super combat…
80 Attack, 80 Magic, 77 Prayer, 85 Ranged, 85 Strength
Note: The listed profit rate of 27 kills per hour assumes the player is using a max magic setup with Tumeken's Shadow. Players using any other gear combination will experience significantly lower profit due to increased cost of supplies and…
80 Magic, 77 Prayer, 80 Ranged
Skillinghigh intensityMembers
Note: The listed profit rate is calculated at 99 while wearing full rogue equipment (requires 50 ) with completion of the Ardougne Diary (hard) while wearing the Thieving cape and casting Shadow Veil with 99 . Players with lower thieving wi…
50 Agility, 93 Herblore, 47 Magic, 85 Thieving
The listed profit rate assumes 30 kills per hour, but up to 34 is possible with maxed stats and gear. Your expected profit will vary depending on your kills per hour.
90 Attack, 85 Defence, 70 Prayer
The listed profit rate assumes 25 kills per hour, but up to 28 is possible with maxed stats and gear. Your expected profit will vary depending on your kills per hour.
85 Hitpoints, 74 Prayer, 75 Ranged, 95 Slayer
Skillinghigh intensityMembers
The profit rate assumes 300 shades cremated (and their keys opened) per hour. Up to 320 is possible with maximum efficiency. 50% more experience will also be rewarded after completing the respective Achievement Diaries. Your actual profit m…
95 Firemaking
The profit rate assumes 27 kills per hour. Your actual profits may be higher or lower depending on your speed and luck.
80 Attack, 80 Defence, 75 Magic, 70 Prayer, 70 Strength
This money making guide assumes an average yield with 99 Farming, an attas plant, and magic secateurs. Yield scales greatly with an attas plant, thus it is highly recommended to have active for maximum profits.
28 Farming
The profit rate assumes 143 kills per hour. Your actual profits may be higher or lower depending on your focus, gear, and luck. Up to 145 kills per hour is achievable with maximum gear, decent focus, and enough Frost dragons available to al…
80 Attack, 75 Magic, 43 Prayer, 80 Strength