Smithing oathplate armour
The profit rate assumes 4 pieces of armour made per hour with few mistakes made during the smithing process. The guide automatically picks the highest value piece for display and profit calculations.
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641 methods
The profit rate assumes 4 pieces of armour made per hour with few mistakes made during the smithing process. The guide automatically picks the highest value piece for display and profit calculations.
The profit rate assumes 2.5 Delve 1-16 completions per hour, looting at the end of each run. Your completion speed may vary based on your performance, stats and equipment used. Scorching bow users can expect closer to 2 completions per hour…
The profit rate assumes 9.5 kills per hour with max gear and combat stats. Your actual profits may be higher or lower depending on your actual kc/hour, your luck, and how fast you can bank in between kills. The input rate for runes is assum…
A round trip to the Cosmic Altar takes about a minute, including banking and filling up essence pouches. To start players must collect and pay for some scarred extract from the scar essence mine, collect them at a ratio of 1 per 61 aether c…
The profit rate assumes 25 kills per hour with max gear and combat stats. Your actual profits may be higher or lower depending on your actual kc/hour, your luck, and how fast you can bank in between kills. The input rate for runes is assumi…
The profit rate assumes 6.5 kills per hour in a 2-man team. A reasonably efficient 2-man team can kill 6.5 Nex per hour but a fully maxed out team can hit 7.5 kills per hour. These rates exclude the time spent obtaining essence, but teams w…
Zaff will sell battlestaves under-price to players every 24 hours, resetting each day at 00:00 UTC. The number depends on how many of the Varrock tasks the player has completed: 15 staves with the easy tasks completed, 30 with the medium, 6…
The profit rate assumes 6 Delve 1-8 completions per hour, looting at the end of each run. Your completion speed may vary based on your performance, stats and equipment used. An effective player could reasonably expect approximately 6 kills…
The profit rate assumes 2.5 full Fortis Colosseum completions per hour. Your completion speed may vary based on your performance, stats and equipment used. Supply cost assumes the use of a Scythe of Vitur and some usage of the Amulet of blo…
This profit rate assumes 1.7 raids completed per hour, with the player earning 62,000 points in each in a solo raid. Very experienced players will be able to push to two raids an hour, significantly improving profit.
The profit rate assumes 20 kills per hour with max gear and combat stats. Your actual profits may be higher or lower depending on your actual kc/hour, your luck, and how fast you can bank in between trips.
See Theatre of Blood/Strategies for recommended equipment and inventory
Book of the Dead and runes to cast both thralls and death charge.
The profit rate assumes 1.7 kills per hour in solos with 0 deaths. Your actual profits may be higher or lower depending on your actual kc/hour, your group size, the number of deaths per raid and luck. 1.7 kills per hour requires minimal dow…
The profit rate assumes you are killing Vardorvis with melee and averaging 32 kills per hour. This calculator's default estimate assumes the player is using decent melee equipment, obtaining perfect kills every time, and not taking unnecess…
This profit rate assumes 3 raids completed per hour, with the player earning 33,000 points in each. Your actual profit rate will vary greatly depending on speed, luck, and how many points you actually obtain.
The profit rate assumes 11 kills per hour in duos with 0 deaths, with each player contributing half of the contracts required.
Weapons: Bow of Faerdhinen, Zaryte crossbow, Webweaver bow Armour: Crystal helm, Crystal body, Crystal legs, Necklace of anguish, Ava's assembler, Lightbearer, Pegasian boots, Zaryte vambraces
The profit rate assumes you are killing The Whisperer with magic and averaging 20 kills per hour. This calculator's default estimate assumes the player is using excellent equipment, has maximum combat stats and will not take unnecessary dam…
The profit rate assumes you are soloing Venenatis with melee and averaging 26 kills per hour. This calculator's default estimate of 26 kills per hour assumes the player is using excellent 4-item equipment, has maximum combat stats, and expe…
Necklace of anguish, Lightbearer, Ava's assembler, Zaryte vambraces or Ancient bracers Pegasian boots or Ancient d'hide boots
See Tormented_Demon/Strategies#Equipment for recommended gear.
Keris partisan of the sun, Bandos godsword or Bone dagger, Dragon dagger
Magic saplings are used to train Farming. Because it is time consuming and gives little to no experience, planting the magic seeds in filled plant pots to grow saplings is often skipped in favour of buying the saplings directly from the Gra…
The listed profit rate assumes 25 kills per hour, but 30 can be achieved by using magic during the melee phases. Your expected profit will vary depending on your kills per hour and luck on venator shard drops.
The profit rate assumes 10 kills per hour with 100% kill participation (solo), with magic only. The costs will be significantly lower if using a melee/mage setup, but the risk of dying is greater with mistakes. Actual profit may vary based…
It is often profitable to degrime grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market first…
The profit rate assumes 11 kills per hour in duos with 0 deaths, with each player contributing half of the contracts required. Your profit heavily depends on your rate of completion of the contract, which is difficult.
It is often profitable to degrime grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market first…
The profit rate assumes 12 kills per hour in 5 man. Your actual profits may be higher or lower depending on your actual kc/hour, your group size and luck.
The profit rate assumes 1200 kills per hour. Your actual profits may be higher or lower depending on your speed and luck. Dying to PKers significantly reduces profit.
The profit rate assumes 70 kills per hour. Your actual profits may be higher or lower depending on your speed and luck.
The profit rate assumes 39 kills per hour. Depending on luck and kill speed, your personal profit per hour may vary. The player can opt to bring an Amulet of blood fury to help heal up from the residual chip-damage taken, however this will…
Successfully defeating Yama with this contract is incredibly challenging and requires knowledge that cannot be feasibly explained in this guide. Learning the methods required for completion will cost hundreds of millions, and it is not real…
It is often profitable to degrime grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market first…
The profit rate assumes you are soloing Spindel with melee and averaging 60 kills per hour. This calculator's default estimate of 52 kills per hour assumes 4-item max equipment and no interruptions from PKers. Your actual profits may be hig…
Note: The listed profit rate of 27 kills per hour assumes the player is using a max magic setup with Tumeken's Shadow. Players using any other gear combination will experience significantly lower profit due to increased cost of supplies and…
The listed profit rate assumes 37 kills per hour. The default kill rate of 34 is estimated using 4-item max strength equipment and assumes minimal interruptions from PKers. Your expected profit will vary depending on your kills per hour.
It is often profitable to degrime grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market first…
The profit rate assumes 6 completions per hour. Your actual profits may be higher or lower depending on your speed and luck. Note that the value of the crystal shards in this guide is based on using the shards for making divine super combat…
Note: The listed profit rate is calculated at 99 while wearing full rogue equipment (requires 50 ) with completion of the Ardougne Diary (hard) while wearing the Thieving cape and casting Shadow Veil with 99 . Players with lower thieving wi…
This guide assumes you receive 8.8 Celastrus bark per harvest; your profit per hour may vary depending on your Farming Level and luck.
It is often profitable to degrime grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market first…
It is often profitable to degrime grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market first…
The listed profit rate assumes 30 kills per hour, but up to 34 is possible with maxed stats and gear. Your expected profit will vary depending on your kills per hour.
The profit rate assumes 150 kills per hour by default. Other assumptions include that the player kills revenant orks while skulled; is not on a revenants Slayer task; makes a bank trip every twenty minutes; and brings a moderate amount of r…
The profit rate assumes 27 kills per hour. Your actual profits may be higher or lower depending on your speed and luck.
The listed profit rate assumes 25 kills per hour, but up to 32 is possible with maxed stats and gear. Your expected profit will vary depending on your kills per hour.
The profit rate assumes 2160 bars made per hour. Your actual profit may be higher or lower depending on speed.
The listed profit rate assumes 30 kills per hour, but up to 33 is possible with maxed stats and gear. Your expected profit will vary depending on your kills per hour.
The listed profit rate assumes 10 kills per hour, but more are possible with maxed stats and gear. Your expected profit will vary depending on your kills per hour and luck at hitting the sigil drop table (1/585).
It is often profitable to degrime grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, which require a relatively high capital to start, it is recommended to test the market first…
Optimal methods can net up to ~75 trips to the Blood Altar per hour, with each trip taking ~48 seconds. This involves wearing an amulet of eternal glory and quest point cape, using a colossal pouch alongside full Raiments of the Eye with th…